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  1. Multi-agent Simulation of Intelligent Energy Regulation in Vehicle-to-Grid

    The vehicle-to-grid feature of today’s electric vehicles suggests using them as batteries for stabilizing the power grid besides using them to...
    Aliyu Tanko Ali, Tim Schrills, ... Thomas Franke in Multi-Agent-Based Simulation XXIV
    Conference paper 2024
  2. Aspects of Modeling Human Behavior in Agent-Based Social Simulation – What Can We Learn from the COVID-19 Pandemic?

    Proper modeling of human behavior is crucial when develo** agent-based models to investigate the effects of policies, such as the potential...
    Emil Johansson, Fabian Lorig, Paul Davidsson in Multi-Agent-Based Simulation XXIV
    Conference paper 2024
  3. Combining Constraint-Based and Imperative Programming in MABS for More Reliable Modelling

    We argue for a combination of declarative/constraint and imperative programming approaches for MABS: a declarative layer that specified the ontology,...
    Bruce Edmonds, J. Gareth Polhill in Multi-Agent-Based Simulation XXIV
    Conference paper 2024
  4. Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration

    This study investigates the efficacy of Augmented Reality (AR) in enhancing attention restoration, leveraging the conceptual framework of Attention...
    Hanfu He, Wei Cui, Yu Wang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  5. A Virtual Reality Based Therapeutic Approach for Stuttering Intervention

    Stuttering, a speech disorder with far-reaching effects on communication and emotional well-being, has long posed challenges for those affected. This...
    J. Cecil, John A. Tetnowski, Sriram Kumar Tentu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  6. Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3)

    This paper presents Z3VR, an interactive simulation of Konrad Zuse’s Z3 computer in a Virtual Reality (VR) environment, intended to give users the...
    Lukas Moersler, David A. Plecher, ... Gudrun Klinker in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  7. Mixed-Integer Programming for Adaptive VR Workflow Training

    With advances in consumer-grade virtual reality (VR) devices, VR training gains unprecedented attention in research and industries. Although the...
    Yongqi Zhang, Chuan Yan, ... Lap-Fai Yu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  8. Improving UX in Digital Transformation Projects Through Lean Principles

    Today, digital transformation remains a key strategic objective for most companies. Through these processes, they seek to stay ahead in a constantly...
    Héctor Cornide-Reyes, Cristian Duran, ... Jenny Morales in Social Computing and Social Media
    Conference paper 2024
  9. Improving the Learning Experience in Ethics Education with Groupware: A Case Study

    Incorporating ethics into engineering education is crucial to address the intricate challenges of societal technologization, artificial intelligence,...
    Claudio Álvarez, Gustavo Zurita, Luis A. Rojas in Social Computing and Social Media
    Conference paper 2024
  10. Use of Artificial Intelligence as a Mechanism to Evaluate Costumer Experience. Literature Review

    In the contemporary era marked by the explosion of data, the widespread adoption of Artificial Intelligence (AI) technologies has become essential...
    Fabián Silva-Aravena, Jenny Morales, ... Héctor Cornide-Reyes in Social Computing and Social Media
    Conference paper 2024
  11. Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members

    Social isolation and loneliness among people living alone are major social issues that can lead to anxiety and depression. One possible approach to...
    Yui Toshimitsu, Masayuki Ando, ... Tomoko Izumi in Social Computing and Social Media
    Conference paper 2024
  12. Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction

    This paper first studies the origin and flow of IP images from the interactive perspective of design, explores the definition and rules of IP in the...
    Junyu Zhou, Ruiyang Chen in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  13. Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality

    This study investigates body image perception, focusing on the impact of exposure to “ideal thinness” images on body dissatisfaction and attentional...
    Jose Gutierrez-Maldonado, Alejandra Rueda-Pina, ... Bruno Porras-Garcia in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  14. Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions

    This research manuscript is dedicated to exploring the critical process of onboarding individuals from the tangible, real-world environment into the...
    Priyanka Bharti, Sanika Bhide, Chirag Savaliya in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  15. The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

    This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments....
    Mohammadamin Sanaei, Stephen B. Gilbert, ... Jonathan W. Kelly in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  16. Games that Move You: A Cinematic User Experience Evaluation of VR Games

    As the entertainment landscape continues to evolve, researchers have concentrated their efforts on the potentiality of digital technologies to...
    Andrew Bedard, Kevin Bedard, Qi** Zhang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  17. Research on the Benefits of Biophilia Effects in Virtual Environments

    Stephen Kaplan’s attention restoration theory (ART) proposed that exposure to the natural environment can restore and replenish direct attention...
    HsinChiao Chan, Yinghsiu Huang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  18. AWARESCUES: Awareness Cues Scaling with Group Size and Extended Reality Devices

    The Covid-19 pandemic has strongly increased the relevance of remote collaboration such that online meetings are now well-established in many...
    Vera M. Memmesheimer, Jannik Löber, Achim Ebert in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  19. Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study

    For users of AR-HMDs (i.e., AR glasses), one option for interaction with the HMD is through midair gestures. This modality allows users to move their...
    Jieqiong Li, Adam S. Coler, ... Francisco R. Ortega in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  20. Optimizing XR User Experiences Through Network-Based Asset Bundles

    Even though XR apps are becoming more widely used, one common issue is the need for more processing power on hardware to handle the complexity of the...
    Maurizio Vergari, Tanja Kojić, ... Xun **ao in Virtual, Augmented and Mixed Reality
    Conference paper 2024
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