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Perspective on Data Mining from Statistical Viewpoints

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  1. Chapter and Conference Paper

    Fundamental Study for Relationship between Cognitive Task and Brain Activity During Car Driving

    For a long period, many researches about the human spatial recognition are being carried on. They are needed to make robot and automatic driving system for a car or wheelchair and with functions as high as tho...

    Shunji Shimizu, Nobuhide Hirai in Engineering Psychology and Cognitive Ergon… (2009)

  2. Chapter and Conference Paper

    Social Robot Design

    The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...

    Seita Koike, Masayuki Sugawara, Yuki Kutsukake, Sayaka Yamanouchi in Human Centered Design (2009)

  3. Chapter and Conference Paper

    Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath

    This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...

    Kaori Ohtsu, Junta Sato, Yuichi Bannai in Human-Computer Interaction – INTERACT 2009 (2009)

  4. Chapter and Conference Paper

    What’s Next? A Visual Editor for Correcting Reading Order

    The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...

    Daisuke Sato, Masatomo Kobayashi in Human-Computer Interaction – INTERACT 2009 (2009)

  5. Chapter and Conference Paper

    Effects of Touch Screen Response Time on Psychological State and Task Performance

    The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...

    Nozomi Sato, Kentaro Nakajima in Human-Computer Interaction – INTERACT 2011 (2011)

  6. Chapter and Conference Paper

    Research on the Role of the Sketch in Design Idea Generation

    The purpose of this research is to solve the function achieved in the design idea generation of idea sketches. We conducted the comparative-analysis experiment on the relation between the sketch and an idea ge...

    Yuichi Izu, Koichirou Sato in HCI International 2011 – Posters’ Extended… (2011)

  7. Chapter and Conference Paper

    A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes

    In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...

    Jung-Min Choi, Keiichi Sato in Human Centered Design (2011)

  8. Chapter and Conference Paper

    Viewpoint Invariant Collective Activity Recognition with Relative Action Context

    This paper presents an approach for collective activity recognition. Collective activities are activities performed by multiple persons, such as queueing in a line and talking together. To recognize them, the ...

    Takuhiro Kaneko, Masamichi Shimosaka in Computer Vision – ECCV 2012. Workshops and… (2012)

  9. Chapter and Conference Paper

    Collective Activity Localization with Contextual Spatial Pyramid

    In this paper, we propose an activity localization method with contextual information of person relationships. Activity localization is a task to determine “who participates to an activity group”, such as dete...

    Shigeyuki Odashima, Masamichi Shimosaka in Computer Vision – ECCV 2012. Workshops and… (2012)

  10. Chapter and Conference Paper

    Automatic Classification of Eye Blink Types Using a Frame-Splitting Method

    Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...

    Kiyohiko Abe, Hironobu Sato, Shogo Matsuno in Engineering Psychology and Cognitive Ergon… (2013)

  11. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  12. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  13. Chapter and Conference Paper

    Regression Based Trajectory Learning and Prediction for Human Motion

    This paper presents a method for learning and predicting human motion in closed environments.

    Alparslan Yildiz, Noriko Takemura in Image and Video Technology – PSIVT 2013 Wo… (2014)

  14. Chapter and Conference Paper

    Depth and Arbitrary Motion Deblurring Using Integrated PSF

    In recent years, research for recovering depth blur and motion blur in images has been making a significant progress. In particular, the progress in computational photography enabled us to generate all-in-focu...

    Takeyuki Kobayashi, Fumihiko Sakaue, Jun Sato in Computer Vision - ECCV 2014 Workshops (2015)

  15. Chapter and Conference Paper

    Downtown Osaka Scene Text Dataset

    This paper presents a new scene text dataset named Downtown Osaka Scene Text Dataset (in short, DOST dataset). The dataset consists of sequential images captured in shop** streets in downtown Osaka with an o...

    Masakazu Iwamura, Takahiro Matsuda in Computer Vision – ECCV 2016 Workshops (2016)

  16. Chapter and Conference Paper

    Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents

    This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...

    Rei Saito, Masaya Nakata, Hiroyuki Sato in Human Interface and the Management of Info… (2016)

  17. Chapter and Conference Paper

    Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation

    This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...

    Yusuke Tajima, Tomohiro Harada in Human Interface and the Management of Info… (2016)

  18. Chapter and Conference Paper

    Advancing Writing Work with Handwriting-Learning System for Students with Intellectual Disabilities

    For this research, the authors identified writing-learning system requirements for words and sentences written by learners with intellectual disabilities. The requirements can be involved in their daily work c...

    Iwao Kobayashi, Kiwamu Sato, Ayumi Sugisawa in HCI International 2016 – Posters' Extended… (2016)

  19. Chapter and Conference Paper

    The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control

    In previous studies, we developed the Shadow Robot System, which makes use of papercraft models. So far, we have carried out workshops using this system at science museums across Japan. The system receives ver...

    Hiroshi Suzuki, Hisashi Sato in HCI International 2016 – Posters' Extended Abstracts (2016)

  20. Chapter and Conference Paper

    Outdoor Studying System Using Bluetooth Low Energy Beacon—To Feel Cultural Sites

    We investigated outdoor studying using Bluetooth Low Energy (BLE) beacons in Nikko, a world heritage site in Japan, in order to convey traditional cultural information to young students. A BLE beacon can supp...

    Yuko Hiramatsu, Fumihiro Sato, Atsushi Ito in Learning and Collaboration Technologies. N… (2017)

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