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Dynamic Social Simulation with Multi-agents Having Internal Dynamics

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  1. Chapter and Conference Paper

    A Method for Constructing a Movie-Selection Support System Based onKansei Engineering

    When a person requests, for example, “I want to see a bright and exciting movie,” the words “bright” and “exciting” are called Kansei keywords. With a retrieval system to retrieve recommended movies using these K...

    Noriaki Sato, Michiko Anse, Tsutomu Tabe in Human Interface and the Management of Info… (2007)

  2. Chapter and Conference Paper

    Analysis of Naturalistic Driving Behavior While Approaching an Intersection and Implications for Route Guidance Presentation

    This study focuses on an analysis of the naturalistic driving behavior before making a right turn at an intersection. We conducted experiments on a public road and measured driver behavior, vehicle state, and ...

    Toshihisa Sato, Motoyuki Akamatsu in Human Interface and the Management of Info… (2007)

  3. Chapter and Conference Paper

    Basic Experimental Verification of Gras** Information Interface Concept, Gras** Force Increases in Precise Periods

    In human-human communications, especially in face-to-face communication, sub-verbal and non-verbal messages have more importance than messages transported by words. On the other hand, in traditional man-machin...

    Sigeru Sato, Muneo Kitajima, Yukio Fukui in Human Interface and the Management of Info… (2007)

  4. Chapter and Conference Paper

    Multilingual Disaster Information for Mobile Phones in Japan

    A multilingual disaster information system (MLDI) has been developed to overcome the language barrier during times of natural disaster. MLDI is a web-based system that includes templates in nine languages so t...

    Masaru Miyao, Kumi Sato, Satoshi Hasegawa in Human Interface and the Management of Info… (2007)

  5. Chapter and Conference Paper

    What Kinds of Human Negotiation Skill Can Be Acquired by Changing Negotiation Order of Bargaining Agents?

    This paper focuses on develo** human negotiation skills through interactions between a human player and a computer agent, and explores its strategic method towards a human skill improvement in enterprise. Fo...

    Keiki Takadama, Atsushi Otaki, Keiji Sato in Human Interface and the Management of Info… (2011)

  6. Chapter and Conference Paper

    Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces

    Many online advertising and web-based recommendation systems have been developed, however not so many services consider individual’s real activities in the real world for real time recommendation, regarding th...

    Chihiro Sato, Shigeyuki Takeuchi in Design, User Experience, and Usability. Th… (2011)

  7. Chapter and Conference Paper

    Comfortable Design of Task-Related Information Displayed Using Optical See-Through Head-Mounted Display

    Optical see-through head-mounted displays (OSDs) enable users to view digital images overlaid on the real world. Their most prospective application is as media that display instruction manuals in industrial fi...

    Kazuhiro Tanuma, Tomohiro Sato in Human Interface and the Management of Info… (2011)