Skip to main content

previous disabled Page of 3
and
Your search also matched 82 preview-only Content is preview-only when you or your institution have not yet subscribed to it.

By making our abstracts and previews universally accessible we help you purchase only the content that is relevant to you.
results, e.g.

A Method for Estimating Illumination Distribution of a Real Scene Based on Soft Shadows

Include preview-only content
  1. Chapter and Conference Paper

    Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images

    In this study, super high-definition immersive visual data mining environment using 4K stereo projector was developed. In this system, data can be represented with high accuracy in the three-dimensional space ...

    Tetsuro Ogi, Yoshisuke Tateyama, So Sato in Virtual and Mixed Reality (2009)

  2. Chapter and Conference Paper

    A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure

    This paper presents camera calibration and tracking method for mixed reality based pre-visualization system for filmmaking. The proposed calibration method collects environmental information required for track...

    Wataru Toishita, Yutaka Momoda, Ryuhei Tenmoku in Virtual and Mixed Reality (2009)

  3. Chapter and Conference Paper

    Fundamental Study for Relationship between Cognitive Task and Brain Activity During Car Driving

    For a long period, many researches about the human spatial recognition are being carried on. They are needed to make robot and automatic driving system for a car or wheelchair and with functions as high as tho...

    Shunji Shimizu, Nobuhide Hirai in Engineering Psychology and Cognitive Ergon… (2009)

  4. Chapter and Conference Paper

    Social Robot Design

    The purpose of this study is to describe the network of human and non human as the personal robot in the community. We designed an original program for the personal robot and took it to the nursery school. We ...

    Seita Koike, Masayuki Sugawara, Yuki Kutsukake, Sayaka Yamanouchi in Human Centered Design (2009)

  5. Chapter and Conference Paper

    Expertise Modeling for Automated Planning of Acetabular Cup in Total Hip Arthroplasty Using Combined Bone and Implant Statistical Atlases

    Intraoperative robotic and computer-guided assistances are now commonly used in total hip arthroplasty (THA) for accurate execution of the preoperative plan. Although the preoperative plan to be accurately exe...

    Itaru Otomaru, Kazuto Kobayashi in Medical Image Computing and Computer-Assis… (2009)

  6. Chapter and Conference Paper

    MR-Mirror: A Complex of Real and Virtual Mirrors

    MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mirrors. It merges real visual information reflected on a real mirror and a virtual one displayed on an electronic monit...

    Hideaki Sato, Itaru Kitahara, Yuichi Ohta in Virtual and Mixed Reality (2009)

  7. Chapter and Conference Paper

    Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath

    This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...

    Kaori Ohtsu, Junta Sato, Yuichi Bannai in Human-Computer Interaction – INTERACT 2009 (2009)

  8. Chapter and Conference Paper

    Automated Segmentation of the Femur and Pelvis from 3D CT Data of Diseased Hip Using Hierarchical Statistical Shape Model of Joint Structure

    Segmentation of the femur and pelvis from 3D data is prerequisite of patient specific planning and simulation for hip surgery. Separation of the femoral head and acetabulum is one of main difficulties in the d...

    Futoshi Yokota, Toshiyuki Okada in Medical Image Computing and Computer-Assis… (2009)

  9. Chapter and Conference Paper

    What’s Next? A Visual Editor for Correcting Reading Order

    The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...

    Daisuke Sato, Masatomo Kobayashi in Human-Computer Interaction – INTERACT 2009 (2009)

  10. Chapter and Conference Paper

    Effects of Touch Screen Response Time on Psychological State and Task Performance

    The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...

    Nozomi Sato, Kentaro Nakajima in Human-Computer Interaction – INTERACT 2011 (2011)

  11. Chapter and Conference Paper

    Research on the Role of the Sketch in Design Idea Generation

    The purpose of this research is to solve the function achieved in the design idea generation of idea sketches. We conducted the comparative-analysis experiment on the relation between the sketch and an idea ge...

    Yuichi Izu, Koichirou Sato in HCI International 2011 – Posters’ Extended… (2011)

  12. Chapter and Conference Paper

    A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users’ Domain Knowledge into Design Processes

    In the current interactive product/system design, while users’ acquisition of sufficient knowledge for operating a product or system is increasingly considered important, their acquisition of problem-solving k...

    Jung-Min Choi, Keiichi Sato in Human Centered Design (2011)

  13. Chapter and Conference Paper

    Automatic Classification of Eye Blink Types Using a Frame-Splitting Method

    Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...

    Kiyohiko Abe, Hironobu Sato, Shogo Matsuno in Engineering Psychology and Cognitive Ergon… (2013)

  14. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  15. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  16. Chapter and Conference Paper

    Tourist Evacuation Guidance Support System for Use in Disasters

    Japan is a country that is affected by many disasters such as earthquakes, volcanic eruptions, and typhoons. The Japanese populace fears the occurrence of a major earthquake, such as an earthquake caused by th...

    Toshiki Sato, Tomoko Izumi, Yoshio Nakatani in Human-Computer Interaction. Applications a… (2014)

  17. Chapter and Conference Paper

    From Image Inpainting to Diminished Reality

    Image inpainting, which removes undesired objects in a static image and fills in the missing regions with plausible textures, has been developed in the research fields of image processing. On the other hand, D...

    Norihiko Kawai, Tomokazu Sato in Virtual, Augmented and Mixed Reality. Desi… (2014)

  18. Chapter and Conference Paper

    Collaborative Digital Sports Systems That Encourage Exercise

    Although the importance of health and exercising as a way to maintain fitness and physical wellbeing is widely recognized, it is often difficult for people to persist with a regular workout schedule. In this p...

    Ayaka Sato, Anna Yokokubo, Itiro Siio in Human-Computer Interaction. Applications a… (2014)

  19. Chapter and Conference Paper

    “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation

    We propose the “Make Your Own Planet” workshop, which combines handicraft and digital representation tools (3DCG effects). In this workshop, a child uses a USB camera to select textures freely in the process o...

    Hiroshi Suzuki, Hisashi Sato, Haruo Hayami in Virtual, Augmented and Mixed Reality. Appl… (2014)

  20. Chapter and Conference Paper

    Automatic Classification Between Involuntary and Two Types of Voluntary Blinks Based on an Image Analysis

    Several input systems using eye blinking for communication with the severely disabled have been proposed. Eye blinking is either voluntary or involuntary. Previously, we developed an image analysis method yiel...

    Hironobu Sato, Kiyohiko Abe, Shoichi Ohi in Human-Computer Interaction: Interaction Te… (2015)

previous disabled Page of 3