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    Article

    Wavelet-Texture Method: Appearance Compression by Polarization, Parametric Reflection Model, and Daubechies Wavelet

    In order to create a photorealistic Virtual Reality model, we have to record the appearance of the object from different directions under different illuminations. In this paper, we propose a method that render...

    Daisuke Miyazaki, Takushi Shibata in International Journal of Computer Vision (2010)

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    Article

    Median Photometric Stereo as Applied to the Segonko Tumulus and Museum Objects

    One of the necessary techniques for constructing a virtual museum is to estimate the surface normal and the albedo of the artwork which has high specularity. In this paper, we propose a novel photometric stere...

    Daisuke Miyazaki, Kenji Hara, Katsushi Ikeuchi in International Journal of Computer Vision (2010)