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  1. 5 A Practical Audio Acquisition System Using a Robust GSC (RGSC)

    In the preceding chapter, we have seen that data-dependent beamformers can be efficiently realized in GSC structures. However, GSCs, or more general...
    Chapter
  2. 3 Optimum Linear Filtering

    In this chapter, we introduce the concept of optimum linear filtering for multiple-input multiple-output (MIMO) digital systems for solving...
    Chapter
  3. 2. Analysis of Switched and Impulsive Systems

    The analysis will focus on the case where the switchings are governed by a finite state machine. This is because the common Lyapunov function method...
    Zhengguo Li, Yengchai Soh, Changyun Wen in Switched and Impulsive Systems
    Chapter
  4. 8 Summary and Conclusions

    Convenient human/machine interaction requires acoustic front-ends which allow seamless and hands-free audio communication. For suppressing...
    Chapter
  5. 3. Stability of Linear Switched and Impulsive Systems

    In the previous chapter, we have set up the basic framework for the stability analysis of switched and impulsive systems. The framework provides the...
    Zhengguo Li, Yengchai Soh, Changyun Wen in Switched and Impulsive Systems
    Chapter
  6. 10. Future Research Directions and Potential Applications

    Many interesting applications of switched and impulsive systems have been presented in the previous chapters. We shall conclude this book by...
    Zhengguo Li, Yengchai Soh, Changyun Wen in Switched and Impulsive Systems
    Chapter
  7. 5 Grasp Synthesis from Example: Tuning the Example to a Task or Object

    Many approaches to grasp synthesis do not scale well as the desired number of contacts is increased. In previous work [223], we have presented a...
    Chapter
  8. 16 Design of 100G Capturing Robot

    How much acceleration can a robot produce? Pursuing a robot with an extremely high response is a challenging matter. We have designed and developed...
    Makoto Kaneko, Mitsuru Higashimori in Multi-point Interaction with Real and Virtual Objects
    Chapter
  9. 10 Tactile Flow and Haptic Discrimination of Softness

    Haptic perception involves both cutaneous perception, through mechanoreceptors lying on the skin, and kinaesthetic perception mediated by the...
    Antonio Bicchi, Enzo P. Scilingo, ... Nicola Sgambelluri in Multi-point Interaction with Real and Virtual Objects
    Chapter
  10. 14 Intrinsically Passive Control using Sampled Data System Passivity

    In this chapter, which is a distilled version of [271], we present a novel way to approach the interconnection of a continuous and a discrete time...
    Chapter
  11. 8 Semi-Autonomous Human-Robot Interaction for People with Disability

    This chapter presents an innovative semi-autonomous human-robot interaction concept for people with disability and discusses a proof-of-concept...
    Pramila Rani, Medha Sarkar, ... Nilanjan Sarkar in Multi-point Interaction with Real and Virtual Objects
    Chapter
  12. 7 Toward Sensorless Acquisition of Multiple Contact Points Between Planar Parts

    A fixture is a device which immobilizes a part through a maximal set of linearly independent contacts. While many techniques exist to determine an...
    Kevin Egan, Stephen Berard, Jeffrey C. Trinkle in Multi-point Interaction with Real and Virtual Objects
    Chapter
  13. 3 Dynamic Proxies and Haptic Constraints

    Haptic simulations strive to provide users with realistic renditions of virtual environments but often struggle to display convincing rigid...
    Günter Niemeyer, Probal Mitra in Multi-point Interaction with Real and Virtual Objects
    Chapter
  14. 1 Rapid Collision Dynamics for Multiple Contacts with Friction

    We examine the interaction of complex two-dimensional rigid bodies with friction. Given their idealized description, many different feasible...
    Chapter
  15. A Estimation of Signal-to-Interference-Plus-Noise Ratios (SINRs) Exploiting Non-stationarity

    Our discussion about optimum data-dependent beamforming has shown that the second-order statistics of the sensor signals w.r.t. the desired signal...
    Chapter
  16. 2 Space-Time Signals

    In single-channel techniques for hands-free acoustic human/machine interfaces, we deal with waveforms which are functions of the continuous time. The...
    Chapter
  17. 7. Scheduling of Switched Server Systems

    In this chapter, we shall present an interesting and practical application of the stability results obtained in Chapter 2. Specifically, the...
    Zhengguo Li, Yengchai Soh, Changyun Wen in Switched and Impulsive Systems
    Chapter
  18. 15 Effects of Grip** and Translational Forces on Teleoperation

    For minimally invasive surgical teleoperation systems, it is often impractical to provide the same number of degrees of freedom (dof) for position...
    Lawton N. Verner, Kristin A. Jeung, Allison M. Okamura in Multi-point Interaction with Real and Virtual Objects
    Chapter
  19. 2 Does Torque Minimization Yield a Stable Human Grasp?

    In this chapter, we present a study of the human grasp conducted with a mathematical formalism that has been developed in robotics during the last...
    Gabriel Baud-Bovy, Domenico Prattichizzo, Nadia Brogi in Multi-point Interaction with Real and Virtual Objects
    Chapter
  20. 7 Efficient Real-Time Realization of an Acoustic Human/Machine Front-End

    In the previous chapters, we discussed options for data-dependent optimum beamforming for acoustic human/machine front-ends on cost-sensitive...
    Chapter
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