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  1. Revolution of TAM

    The chapter conducts an in-depth investigation of the Technology Acceptance Model (TAM) through a comprehensive systematic review, offering profound...
    Fred D. Davis, Andrina Granić in The Technology Acceptance Model
    Chapter 2024
  2. Epilogue: What Will the Future of TAM Be Like?

    The chapter explores the trajectory of the Technology Acceptance Model (TAM), characterized by its societal influence, capacity to handle and adapt...
    Fred D. Davis, Andrina Granić in The Technology Acceptance Model
    Chapter 2024
  3. Evolution of TAM

    The chapter traces the evolution of the Technology Acceptance Model (TAM) and underscores its consistent efficacy in predicting user acceptance...
    Fred D. Davis, Andrina Granić in The Technology Acceptance Model
    Chapter 2024
  4. Actionable Principles: The Seven Pillars Framework

    The chapter introduces the Seven Pillars Framework, serving as a strategic guide for researchers and practitioners who aim to customize the TAM++...
    Fred D. Davis, Andrina Granić in The Technology Acceptance Model
    Chapter 2024
  5. Introduction: “Once Upon a TAM”

    The chapter delves into Fred’s retrospective account of develo** the Technology Acceptance Model (TAM), shedding light on the model’s...
    Fred D. Davis, Andrina Granić in The Technology Acceptance Model
    Chapter 2024
  6. Games for Stroke Rehabilitation: An Overview

    Stroke is the most common disease in the UK and leading cause of long-term disability. Whilst the long-term effects of a stroke differ between...
    Pratik Vyas, Matthew C. Harris, ... Luke Shires in Virtual Reality Games for Rehabilitation
    Chapter 2023
  7. Methodology for the Co-design of Shared VR Environments with Adults with Developmental and Intellectual Disabilities Using the Meta Quest

    People with developmental and learning disabilities are usually one of the last groups to benefit from advances in technology, yet special education...
    Matthew C. Harris, Pratik Vyas, ... Penny Standen in Virtual Reality Games for Rehabilitation
    Chapter 2023
  8. Videogames for Players with Visual Disabilities

    Games have become increasingly used by people with visual disabilities. Some studies introduce videogames or game-type applications for entertainment...
    Chapter 2023
  9. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School

    The current study investigated the effectiveness of Social Stories presented in paper-based and computer-based formats for children with autism...
    Clara Nevin, Nigel Newbutt in Virtual Reality Games for Rehabilitation
    Chapter 2023
  10. Designing a General Open Authorable Digital Ecosystem for Educational Games to Support Special Learning Needs

    This chapter presents the design and the architecture of the IOLAOS (IOLAOS in ancient Greece was a divine hero famed for hel** with some of...
    Nikolas Vidakis, Eirini Christinaki, ... Georgios Triantafyllidis in Virtual Reality Games for Rehabilitation
    Chapter 2023
  11. Lean as a Facilitator for AGVs Implementation: A Case Study

    The attention toward integrating Lean and Industry 4.0 (I4.0) has increased in the last few years. Nevertheless, the focus was mainly on how I4.0 can...
    Stefano Frecassetti, Matteo Ferrazzi, Alberto Portioli-Staudacher in Lean, Green and Sustainability
    Conference paper 2023
  12. Sustaining the Effectiveness of Lean Six Sigma Implementation in a Medical Device Company

    Lean Six Sigma (LSS) is a common methodology adopted by organizations to improve operational and financial performance by removing waste and reducing...
    Aaron McHugh, Fionnuala Farrell in Lean, Green and Sustainability
    Conference paper 2023
  13. From Pain Points to Scale Points: Exploring Barriers to Lean Digital Transformation

    Lean digital transformation (LDT) has gained momentum recently, with small and medium-sized enterprises (SMEs) eager to implement innovative digital...
    Sagar Shinde, Kathryn Cormican in Lean, Green and Sustainability
    Conference paper 2023
  14. Challenges Facing Medical Device Companies in Ireland and Why Operational Excellence is not Enough

    Ireland has developed a highly successful medical device cluster. The cluster experience accelerated growth during the 1990s when many USA...
    David McKernan, Olivia McDermott in Lean, Green and Sustainability
    Conference paper 2023
  15. Design for Lean Six Sigma Application in a Family Run Multi-generational Micro Enterprise – A Case Study

    Existing research emphasises limited success rates for Lean implementation in Small and Medium Sized Organisations. The objective of this research...
    John O’Shanahan, Olivia McDermott, John Noonan in Lean, Green and Sustainability
    Conference paper 2023
  16. Lean Implementation in a Painter/Decorator Micro Enterprise: A Case Study

    This research demonstrates how Lean can be applied in a Microenterprise. Utilising a case study in a painter/decorator business, the study aims to...
    Stuart Nelson, Olivia McDermott in Lean, Green and Sustainability
    Conference paper 2023
  17. Learning to Teach Lean in the Age of Digitalization: A Review of Recent ELEC Literature

    Digitalization presents us with new and novel means of teaching Lean which enhances the effectiveness of Lean education programs. Despite the...
    Eivind Arne Fauskanger, Seyedehemehrsa Fatemi, ... Daryl John Powell in Lean, Green and Sustainability
    Conference paper 2023
  18. Skin_Hair Dataset: Setting the Benchmark for Effective Hair Inpainting Methods for Improving the Image Quality of Dermoscopic Images

    Dermoscopic images are often contaminated by artifacts including clinical pen markings, immersion fluid air bubbles, dark corners, and most...
    Joanna Jaworek-Korjakowska, Anna Wojcicka, ... Moi Hoon Yap in Computer Vision – ECCV 2022 Workshops
    Conference paper 2023
  19. Distinctive Image Captioning via CLIP Guided Group Optimization

    Image captioning models are usually trained according to human annotated ground-truth captions, which could generate accurate but generic captions....
    Youyuan Zhang, Jiuniu Wang, ... Wenjia Xu in Computer Vision – ECCV 2022 Workshops
    Conference paper 2023
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