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Multimodality in Virtual Co-urban Design
A multimodal co-design in virtual urban design refers to a human–computer interaction system composed of the comprehensive usage of various input and... -
How to Enhance Architectural Visualisation Using Image Gen AI
This research explores the applicability of image generation artificial intelligence (image gen AI) techniques for diverse design visualisation... -
Spit, Anonymizing: America Project
This chapter further explores ideas of sameness and difference in the context of DNA, particularly our sense of individual identity and group... -
Anamorphic Installations Against Urban Decay
Some contemporary artists have used anamorphosis to stop decades of urban decay, which generates the social one, which then usually produces... -
Conclusion: Future Applications, Technologies, and Directions
The following conclusion serves as a forward-looking summary of the evolving field of neuroarts. It discusses the potential for personalization in... -
Dialectic as a Therapy Against the Modern Ignorance That Produces Planetary Crises
This chapter introduces the three interrelated concepts addressed by this book – nature, sustainability and future. I posit that modern society has... -
The Future of Arts in a Computational Culture
This chapter focuses on possible future trends in the arts and computational cultureComputational culture based in part on the contents of the rest... -
Visualizing and Unveiling Our Information Landscape
The work of British-American artist Michael Takeo MagruderMagruder, M.T. (born 1974) is defined by his pioneering vision spanning over 25 years. From... -
Hyperhumanism Versus Transhumanism in New Media Art
New media artNew media art provides a novel stage for the exploration of transhuman and hyperhuman practice. Do these philosophiesPhilosophy empower... -
Évariste Galois and His Circle: Mathematics, Romanticism, and Revolution
Icon of mathematical genius, Évariste GaloisGalois, É. was born on 25 October 1811 in Bourg la ReineBourg la Reine, where he grew up between two... -
Computer Arts Society: Charting Present to Future
The Computer Arts SocietyComputer Arts Society (CAS) is a member-based organization, founded in 1968 as a Specialist Group of the British Computer... -
Alan Turing: Breaking the Code, Computing, and Machine Intelligence
The filmFilm, The Imitation GameImitation game, a HollywoodHollywood version of Turing’s life, brought fame to a life that was anything but a... -
Transformations: Media Arts for Representation and Change
Post-COVIDCoronavirus Disease (COVID), the role of technology in society changed the way we work, communicate, consume, and create culture globally.... -
The Promise of Pastiche: How AI Systems Pervade the Cultural Heritage Sector
The human–machine interaction of large-scale learning models (LLMs) and artificial intelligenceArtificial Intelligence (AI) art generators set up... -
Lacan and Žižek in the Metaverse
This chapter considers the MetaverseMetaverse through the work of the Austrian neurologist and founder of psychoanalysis, Sigmund FreudFreud, S.... -
Solar Energy
The most important feature of the Sun is its enormous energy, which is vital for all living beings on this planet. And now, more than ever, for its... -
Rebirth
The Renaissance was the period in European history from the fifteenth through to the seventeenth century, viewed as a rebirth after the supposedly... -
A Brief Introduction to the Sun
This book is about a special star, our star, a luminous disk which has always accompanied us, all living beings on this planet, humans, animals and... -
Performative Representations of Working Class Labour as Language Games
Integrating scholarship from the disciplines of Performance Studies, Film & Media Studies, Working-Class Studies, Psychology, and Critical Theory,...