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Showing 41-60 of 10,000 results
  1. Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality

    This study investigates body image perception, focusing on the impact of exposure to “ideal thinness” images on body dissatisfaction and attentional...
    Jose Gutierrez-Maldonado, Alejandra Rueda-Pina, ... Bruno Porras-Garcia in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  2. Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions

    This research manuscript is dedicated to exploring the critical process of onboarding individuals from the tangible, real-world environment into the...
    Priyanka Bharti, Sanika Bhide, Chirag Savaliya in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  3. The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

    This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments....
    Mohammadamin Sanaei, Stephen B. Gilbert, ... Jonathan W. Kelly in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  4. Games that Move You: A Cinematic User Experience Evaluation of VR Games

    As the entertainment landscape continues to evolve, researchers have concentrated their efforts on the potentiality of digital technologies to...
    Andrew Bedard, Kevin Bedard, Qi** Zhang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  5. Research on the Benefits of Biophilia Effects in Virtual Environments

    Stephen Kaplan’s attention restoration theory (ART) proposed that exposure to the natural environment can restore and replenish direct attention...
    HsinChiao Chan, Yinghsiu Huang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  6. AWARESCUES: Awareness Cues Scaling with Group Size and Extended Reality Devices

    The Covid-19 pandemic has strongly increased the relevance of remote collaboration such that online meetings are now well-established in many...
    Vera M. Memmesheimer, Jannik Löber, Achim Ebert in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  7. Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study

    For users of AR-HMDs (i.e., AR glasses), one option for interaction with the HMD is through midair gestures. This modality allows users to move their...
    Jieqiong Li, Adam S. Coler, ... Francisco R. Ortega in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  8. Optimizing XR User Experiences Through Network-Based Asset Bundles

    Even though XR apps are becoming more widely used, one common issue is the need for more processing power on hardware to handle the complexity of the...
    Maurizio Vergari, Tanja Kojić, ... Xun **ao in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  9. Comparing Different Methods for Remote Configuration of Pervasive Augmented Reality Experiences: A User Study in Logistics Procedures

    Augmented Reality (AR) is a promising technology in Industry 4.0, improving industrial procedures and reducing errors. Using a Human-Centered Design...
    Rafael Maio, Bernardo Marques, ... Beatriz Sousa Santos in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  10. Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality

    Mixed Reality (MR) and Augmented Reality (AR) technologies have been used to improve remote collaboration. However, existing MR- or AR-based remote...
    Shihui Xu, Like Wu, ... Shigeru Fujimura in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  11. Augmented Virtuality–A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2

    With this article, we present the first – to our knowledge – development system for develo** Augmented Virtuality (AV) applications with dynamic...
    Bjarke Kristian Maigaard Kjær Pedersen, Patricia Bianca Lyk, Daniel Alexander Auerbach in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  12. A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation

    Flight simulator training is essential for aircraft pilots to learn and maintain the ability to fly specific aircraft for both commercial and defence...
    Conference paper 2024
  13. XR Smart Environments Design and Fruition: Personalizing Shared Spaces

    The rise of urbanization, overpopulation, and resource depletion in recent years has triggered interest in develo** more efficient solutions that...
    Meng Li, Flora Gaetani, ... Daan van Eijk in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  14. Game Engine Technology in Cultural Heritage Digitization Application Prospect–Taking the Digital Cave of the Mogao Caves in China as an Example

    Taking the digital caves of the Mogao Grottoes in Dunhuang as an example, this paper explores the prospects for the application of game engine...
    Ruiguang Tan, Bingnan Jiang, ... Jie Zhang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  15. The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions

    Spatial cognitive processing is a critical domain of human spatial cognition that involves studying how humans perceive their spatial environments...
    Faezeh Salehi, Fatemeh Pariafsai, Manish K. Dixit in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  16. A Novel Approach for Software 3D-Debugging in Virtual Reality

    This paper introduces a novel concept of virtual 3D debugging in software development, motivated by mental model research in information studies and...
    Sven-Tizian Mauer, Laura Ködel, ... Gerrit Meixner in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  17. Machine Learning-Based Detection and Categorization of Malicious Accounts on Social Media

    In recent years, Online Social Networking (OSN) platforms have become an integral component of people’s lives. The availability of the massive amount...
    Ajay Bhattacharyya, Adita Kulkarni in Social Computing and Social Media
    Conference paper 2024
  18. Empirical Analysis of Individual Differences Based on Sentiment Estimation Performance Toward Speaker Adaptation for Social Signal Processing

    Understanding user’s internal state is indispensable for human-robot interaction in social signal processing. To mitigate the bias of sentiments...
    Sixia Li, Shogo Okada in Social Computing and Social Media
    Conference paper 2024
  19. Relationship Between Consumers’ Circumstances and Food Consumption Behavior

    In recent years, food consumption in Japan has changed significantly due to a variety of factors such as imports from over-seas, a declining and...
    Aina Ishikawa, Takashi Namatame, Kohei Otake in Social Computing and Social Media
    Conference paper 2024
  20. Eye Tracking to Evaluate Usability with the Older Adults: A Secondary Study

    From 1980 to 2021, a significant increase in the global elderly population has been observed, a trend expected to persist until 2050. In this...
    John W. Castro, Gianina Madrigal, Luis A. Rojas in Social Computing and Social Media
    Conference paper 2024
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