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Showing 61-80 of 10,000 results
  1. Framework for a Project Methodology in Design - Interactions in Speculation and Fictional Futures

    Exploring concepts such as speculation, fiction, and critical design in disciplines where creativity overcomes is an approach to identifying...
    Susana Leonor, David Palma in Design, User Experience, and Usability
    Conference paper 2024
  2. User Interaction Mode Selection and Preferences in Different Driving States of Automotive Intelligent Cockpit

    The purpose of this study is to investigate the user’s interaction modality choices and preferences in vehicle intelligent cockpits under different...
    Yuanyang Zuo, Jun Ma, ... Lizhuo Zang in Design, User Experience, and Usability
    Conference paper 2024
  3. “Let’s Fashion Fiction!” Fashion Designers as Speculators, Alternative Present and Possible Future with Speculative Design

    This research explores the transformative potential of speculative design in sha** the future of fashion, with a specific focus on the concept of...
    Conference paper 2024
  4. Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods During Physical Activity

    With the increasing awareness of people’s protection during physical activities, the sports sector is gradually moving towards a more diverse and...
    Jiayi Tan, **aoyan Zhu, ... Yueyi Wang in Design, User Experience, and Usability
    Conference paper 2024
  5. Research on Design Methods of Smart Service Systems Driven by Autonomous Vehicles

    The Smart Service Systems build perception and connection intelligence into the product itself. It focuses on intelligent products and combines big...
    Conference paper 2024
  6. Research on Scenario-Based User Experience Evaluation Method for Intelligent Cars

    With the rapid development of intelligent car technology, cars are no longer just means of transportation, but have become complex human-computer...
    ** Lu, Zaiyan Gong, Jun Ma in Design, User Experience, and Usability
    Conference paper 2024
  7. Using the Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult Women

    Smart kitchens can facilitate aging in place, improve older adults’ autonomy in cooking, and reduce household injuries. Understanding the experiences...
    Cristina Perdomo Delgado, Jacquie Ripat, ... Sarah Bohunicky in Design, User Experience, and Usability
    Conference paper 2024
  8. Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water Village

    The traditional Lingnan water village is an important representative of Guangfu culture in China, of which the regional cultural background of...
    Conference paper 2024
  9. Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into Focus

    Reating personas in UX Design (UXD), the process used by designers to create purposeful products and significant experiences for users, becomes...
    Guy-Serge Emmanuel, Francesca Polito in Design, User Experience, and Usability
    Conference paper 2024
  10. Insights from User Perceptions Towards the Design of a Proactive Intelligent TV Assistant

    Recognising the potential to enhance the television (TV) experience, the integration of proactive behaviours in an intelligent TV assistant is...
    Tiffany Marques, Jorge Ferraz de Abreu, Rita Santos in Design, User Experience, and Usability
    Conference paper 2024
  11. A Product Design Strategy that Comprehensively Considers Consumer Behavior and Psychological Emotional Needs

    In product design, the consideration of consumers’ emotional needs has gained increasing importance. While traditional methods of emotional...
    Ning **e, **gluan Wang, ... Dengkai Chen in Design, User Experience, and Usability
    Conference paper 2024
  12. Thinking Interactions and Their Social Impact Through Human-Centred Design

    Design has contributed significantly to the development of digital projects that are more intuitive and user-friendly. However, there has been a more...
    Carolina Bozzi, Marco Neves, Claudia Mont’Alvão in Design, User Experience, and Usability
    Conference paper 2024
  13. Advancing Adaptive Decision-Making for Intelligent Cockpit Layouts: Exploring Preferred and Sensitive Joint Angles Across Multi-Type Vehicles

    Understanding the driver's driving posture demand is a crucial prerequisite for achieving adaptive layout decision-making in intelligent cockpits,...
    Chengmou Li, Yang Yu, ... Gang Guo in Design, User Experience, and Usability
    Conference paper 2024
  14. Visual or Auditory First? The Modality Shift Effect in Two-Stage Takeover Warning

    Two-stage warning systems play a crucial role in ensuring safe and stable takeovers in conditional automated driving when drivers are engaged in...
    Yang Wang, Chu Zhou, ... Shuo Yang in Design, User Experience, and Usability
    Conference paper 2024
  15. Gamified Participatory Design Empowers Blind People’s Emotional Experience - Take “Sound·Sound” as an Example

    In the era of global competition, technology has fundamentally lowered the entry threshold for competition. Greater engagement is the real...
    Hanchao Yu, Hao He, Qi Tan in Design, User Experience, and Usability
    Conference paper 2024
  16. Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts

    Strong measures to deepen the reform of undergraduate education and teaching include stimulating interest through mutual integration and interaction,...
    Conference paper 2024
  17. squad.ai: A Multi-agent System Built on LLMs, Incorporating Specialized Embeddings and Sociocultural Diversity

    The squad.ai system emerges as an innovative proposition in the landscape of multi-agent systems, building upon the robustness of Large Language...
    André Neves, Silvio Meira, ... Marcello Bressan in Design, User Experience, and Usability
    Conference paper 2024
  18. Guided Fantasy: A Research Method for Innovative Products

    Larry Tesler developed the first experimentation with Guided Fantasy in 1973, together with Tim Mott, at the Parc labs at Xerox. The method was one...
    Adriano Bernardo Renzi in Design, User Experience, and Usability
    Conference paper 2024
  19. Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion Capture

    Digital human avatars provide users with more natural interactions in virtual reality, games, and specific scenarios and enhance user immersion. This...
    Mingyang Su, Binlin Feng, ... **u Li in Design, User Experience, and Usability
    Conference paper 2024
  20. A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-management Education and Support (DSMES) in Rural Parts of Texas

    One of the primary reasons for the higher incidences of diabetes and prediabetes in rural counties in Texas is that the people who live in them tend...
    Conference paper 2024
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