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  1. Mechanism Design for Time-Varying Value Tasks in High-Load Edge Computing Markets

    A large number of computing task requests are generated by user terminals during peak hours in high-demand areas, but the resource capacity of edge...
    Qie Li, Zichen Wang, Hongwei Du in Combinatorial Optimization and Applications
    Conference paper 2024
  2. Maximizing Utilitarian and Egalitarian Welfare of Fractional Hedonic Games on Tree-Like Graphs

    Fractional hedonic games are coalition formation games where the utility of a player is determined by the average value they assign to the members of...
    Tesshu Hanaka, Airi Ikeyama, Hirotaka Ono in Combinatorial Optimization and Applications
    Conference paper 2024
  3. Dynamic Programming for the Fixed Route Hybrid Electric Aircraft Charging Problem

    Air mobility is rapidly moving towards the development and usage of hybrid electric aircraft in multi-flight missions. Aircraft operators must...
    Anthony Deschênes, Raphaël Boudreault, ... Claude-Guy Quimper in Combinatorial Optimization and Applications
    Conference paper 2024
  4. Testing Higher-Order Clusterability on Graphs

    Analysis of higher-order organizations, usually small connected subgraphs called motifs, is a fundamental task on complex networks. This paper...
    Yifei Li, Donghua Yang, Jianzhong Li in Combinatorial Optimization and Applications
    Conference paper 2024
  5. An Efficient Local Search Algorithm for Correlation Clustering on Large Graphs

    Correlation clustering (CC) is a widely-used clustering paradigm, with many applications to problems such as classification, database deduplication,...
    Nathan Cordner, George Kollios in Combinatorial Optimization and Applications
    Conference paper 2024
  6. Ludii General Game System for Modeling, Analyzing, and Designing Board Games

    Cameron Browne, Éric Piette, ... Dennis J. N. J. Soemers in Encyclopedia of Computer Graphics and Games
    Living reference work entry 2024
  7. Player-Avatar Link: Interdisciplinary Embodiment Perspectives

    Nina Rosa, Wolfgang Hürst, ... Peter Werkhoven in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  8. Immersive Technologies for Medical Education

    Bill Kapralos, Alvaro Uribe-Quevedo, Adam Dubrowski in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  9. Games in Science

    Christian Stein, Thomas Lilge in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  10. Raycasting in Virtual Reality

    Reference work entry 2024
  11. Immersive Virtual Reality Serious Games

    Lal “Lila” Bozgeyikli, Evren Bozgeyikli in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  12. Smart Toys

    Patrick C. K. Hung, Farkhund Iqbal, Benjamin Yankson in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  13. Games and Active Aging

    Inês Amaral, Frederico Fonseca in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  14. Digital Games for Animals

    Reference work entry 2024
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