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  1. Applying Cognitive Theory to the Teaching of Programming: Metaphors, Robots and Problem-Based Learning

    The age old problemLearningproblem-based of how to teachRobot programming has gone around in circles for decades. What programming...
    Chapter 2023
  2. Teaching Fuzzy Logic Utilising Innovative Approaches

    Teaching within Higher Education often involves interacting with a variety of different types of students; different types of learners; all with...
    Arjab Singh Khuman in Higher Education Computer Science
    Chapter 2023
  3. The Enterprise Showcase Experience

    The School of Computing and Engineering at the University of Huddersfield have, for several years, been experimenting with an Enterprise Showcase...
    Gary Allen, Mike Mavromihales, Jenny Carter in Higher Education Computer Science
    Chapter 2023
  4. Exploring the Landscape of HE Industrial Placements Within Engineering and Technology Subjects. Observations of Recruitment, Graduate Attributes and Student Experience

    The School of Computing and Engineering (at The University of Huddersfield) typically places up to 200 undergraduate students annually across...
    Michael O’Grady, Fran Rimmer, ... Luke Swift in Higher Education Computer Science
    Chapter 2023
  5. Active Learning in Large Lectures

    An increasingly diverse student body combined with pressures to demonstrate excellence in teaching and improve results presents challenges for...
    Chapter 2023
  6. Distance Learning: Lessons Learned from a UK Masters Programme

    The MSc Intelligent Systems (IS) and the MSc Intelligent Systems and Robotics (ISR) at De Montfort University are Masters courses that are delivered...
    Jenny Carter, Francisco Chiclana in Higher Education Computer Science
    Chapter 2023
  7. Changing Minds: Multitasking During Lectures

    This chapter takes a multidisciplinary approach to multitasking. Media multitasking has, consequently, become a frequent topic amongst academics yet...
    Liz Coulter-Smith in Higher Education Computer Science
    Chapter 2023
  8. The Flipped Classroom

    A first year introductory internet and digital media module, taught as an in- and out-service across two Schools and covering a wide range of music...
    Michael O’Grady in Higher Education Computer Science
    Chapter 2023
  9. Semi-automating the Marking of a Java Programming Portfolio Assessment: A Case Study from a UK Undergraduate Programme

    Recent changes in Higher Education including larger numbers of students and larger staff student ratios mean that assessmentsAssessment need to be...
    Luke Attwood, Jenny Carter in Higher Education Computer Science
    Chapter 2023
  10. Baseline Skills—Scaffolding Soft Skills Development Within the Curriculum

    To enable Computer Science students to develop employability and 'work-ready' skills it is important to consider both the technical skills aligned to...
    Chapter 2023
  11. Academic Integrity for Computer Science Instructors

    For Computer Science instructors, upholding academic integrity requires approaching teaching and assessmentAssessment in a way that encourages...
    Thomas Lancaster in Higher Education Computer Science
    Chapter 2023
  12. Professionalism and Online Presence

    Building and maintaining networks isOnlinepresence a crucial part of being a professional, and increasingly this is taking place online as well as in...
    Chapter 2023
  13. Using Graphics to Inspire Failing Students

    The chapter summarises recent challenges faced by teachers of first year undergraduate programming and their causes. It proceeds to describe a...
    Chapter 2023
  14. Contextualisation in Data Science

    In this chapter, contextualisationEducationcontextualisation is discussed with particular emphasis to the delivery of data scienceData science...
    Marcello Trovati in Higher Education Computer Science
    Chapter 2023
  15. Promoting Design Thinking Through Knowledge Maps: A Case Study in Computer Games Design and Development Education

    Modern computing is pervaded by human-centric technologies which potentiate people’s capabilities to address complex problems and needs in...
    Carlo Fabricatore, Maria **mena López in Higher Education Computer Science
    Chapter 2023
  16. Task Versus Process: A Taxonomy for Group Projects

    Group projects appear to be a mandatory requirement of undergraduate degree programmes in software engineering and other, similar courses. But what...
    Chapter 2023
  17. Best Practices for Teaching Information Systems Modelling

    The subject of Information Systems Modelling (ISM) grew out of computer science to fill a gap created by the difficulties programmers had in...
    Chapter 2023
  18. Realising the Threshold of Employability in Higher Education

    A substantial body of work has tested and developed ‘Threshold Concepts’Theorythreshold concepts. A Threshold Concept may be considered “akin to a...
    Chris Procter, Vicki Harvey in Higher Education Computer Science
    Chapter 2023
  19. A Neural Net Based Prediction of Sound Pressure Level for the Design of the Aerofoil

    Aerofoil self-noise can affect the performance of the overall system. One of the main goals of aircraft design is to create an aerofoil with minimum...
    Palash Pal, Rituparna Datta, ... Aviv Segev in Swarm, Evolutionary, and Memetic Computing and Fuzzy and Neural Computing
    Conference paper 2020
  20. Insight into Adaptive Differential Evolution Variants with Unconventional Randomization Schemes

    The focus of this work is the deeper insight into arising serious research questions connected with the growing popularity of combining metaheuristic...
    Roman Senkerik, Adam Viktorin, ... Ivan Zelinka in Swarm, Evolutionary, and Memetic Computing and Fuzzy and Neural Computing
    Conference paper 2020
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