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    Chapter and Conference Paper

    Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate

    An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in this paper. An exploratory sur...

    Georgios N. Yannakakis, John Hallam in Affective Computing and Intelligent Interaction (2007)

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    Chapter and Conference Paper

    Towards Capturing and Enhancing Entertainment in Computer Games

    This paper introduces quantitative measurements/metrics of qualitative entertainment features within computer game environments and proposes artificial intelligence (AI) techniques for optimizing entertainment...

    Georgios N. Yannakakis, John Hallam in Advances in Artificial Intelligence (2006)

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    Chapter and Conference Paper

    Modelling the Peripheral Auditory System of Lizards

    Lizards, such as Mabuya macularia or Gecko gecko, have a relatively simple peripheral auditory system structured as a pressure difference receiver with a strong broadband directional sensitivity. In this paper we...

    Lei Zhang, John Hallam, Jakob Christensen-Dalsgaard in From Animals to Animats 9 (2006)

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    Chapter and Conference Paper

    An Ontology of Robotics Science

    This paper describes ground-breaking work on the creation of an ontology for the domain of robotics as a science. An ontology is a collection of terms, concepts and their inter-relationships, represented in a mac...

    John Hallam, Herman Bruyninckx in European Robotics Symposium 2006 (2006)

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    Chapter and Conference Paper

    Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground

    This paper introduces a statistical approach for capturing enter-tainment in real-time through physiological signals within interactive playgrounds inspired by computer games. For this purpose children’s heart...

    Georgios N. Yannakakis, John Hallam in Entertainment Computing - ICEC 2006 (2006)

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    Chapter and Conference Paper

    Improved, Simpler Neural Controllers for Lamprey Swimming

    Swimming for the lamprey (an eel-like fish) is governed by activity in its spinal neural network, called a central pattern generator (CPG). Simpler, alternative controllers can be evolved which provide improve...

    Leena N. Patel, John Hallam, Alan Murray in Artificial Neural Networks: Formal Models … (2005)

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    Chapter

    Using Evolutionary Methods to Parameterize Neural Models: A Study of the Lamprey Central Pattern Generator

    The neural controller of anguilliform swimming in lampreys is particularly well studied because of its relative robustness and simplicity. In this chapter we look at connectionist models of the controller — in...

    John Hallam, Auke Jan Ijspeert in Biologically Inspired Robot Behavior Engineering (2003)

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    Chapter and Conference Paper

    Studying Animals through Artificial Evolution: The Cricket Case

    In this paper we introduce the notion of historical evidence — the ability to replicate biologically realistic evolutionary scenarios — for hypothesised mechanisms for control of sensorimotor behaviour. We apply ...

    Rens Kortmann, John Hallam in Advances in Artificial Life (1999)

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    Chapter and Conference Paper

    A Learning Mobile Robot: Theory, Simulation and Practice

    We describe the implementation and testing of the kins multi-strategy learning controller for real mobile robot navigation. This controller uses low-level reactive control that is modulated on-line by a learning ...

    Nuno Chalmique Chagas, John Hallam in Learning Robots (1998)

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    Chapter and Conference Paper

    A Retina-like Image Representation of Primal Sketch Features Extracted using a Neural Network Approach

    This paper presents a log-polar image representation composed of low-level features extracted using a connectionist approach. The low level features (edges, bars, blobs and ends) are based on Marr’s primal sketch...

    Herman M. Gomes, Robert B. Fisher in Noblesse Workshop on Non-Linear Model Base… (1998)

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    Chapter and Conference Paper

    Learning Complex Robot Behaviours by Evolutionary Computing with Task Decomposition

    Building robots can be a tough job because the designer has to predict the interactions between the robot and the environment as well as to deal with them. One solution to cope the difficulties in designing ro...

    Wei-Po Lee, John Hallam, Henrik Hautop Lund in Learning Robots (1998)

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    Chapter and Conference Paper

    Multi-layer perceptron design using Delaunay triangulations

    The successful development of an application using the multilayer perceptron (MLP) model greatly depends on the structural complexity of the domains involved. Different mathematical and/or statistical techniqu...

    Elena Pérez-Miñana, Peter Ross, John Hallam in Fuzzy Logic, Neural Networks, and Evolutio… (1996)

  13. Chapter and Conference Paper

    Fusion through interpretation

    We discuss two problems in the context of building environment models from multiple range images. The first problem is how to find the correspondences between surfaces viewed in images and surfaces stored in t...

    Mark J. L. Orr, John Hallam, Robert B. Fisher in Computer Vision — ECCV'92 (1992)

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    Chapter and Conference Paper

    Computing with Uncertainty: Intervals versus Probabilities

    We compare two well known methods of computing with uncertain quantities as used for geometric reasoning in robotics and computer vision. One method is based on intervals, the other on normal probability distr...

    Mark J. L. Orr, Robert B. Fisher, John Hallam in BMVC91 (1991)

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    Chapter

    Artificial Intelligence and Signal Understanding

    Anyone who has seen a foetal ultrasound scan or a plan-position sonar display will appreciate how difficult it can be to identify parts of a baby or sonar targets against the background of “snow” simultaneousl...

    John Hallam in Underwater Acoustic Data Processing (1989)

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