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  1. Chapter and Conference Paper

    Automatic Classification Between Involuntary and Two Types of Voluntary Blinks Based on an Image Analysis

    Several input systems using eye blinking for communication with the severely disabled have been proposed. Eye blinking is either voluntary or involuntary. Previously, we developed an image analysis method yiel...

    Hironobu Sato, Kiyohiko Abe, Shoichi Ohi in Human-Computer Interaction: Interaction Te… (2015)

  2. Chapter and Conference Paper

    A Study to Activate Communication by Using SNS on Mobile Phone

    Living in the ICT society, not only adults but also children use ICT instruments. However, children usually cannot recognize what happens beyond the screen of ICT devices indeed. It is effective for such child...

    Yuko Hiramatsu, Atsushi Ito, Koutaro Inagaki in Learning and Collaboration Technologies (2015)

  3. Chapter and Conference Paper

    Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response

    We have developed a speech-driven embodied entrainment character called “InterActor” that had functions of both speaker and listener for supporting human interaction and communication. This character would gen...

    Yoshihiro Sejima, Yoichiro Sato in Human Interface and the Management of Info… (2015)

  4. Chapter and Conference Paper

    Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents

    This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...

    Rei Saito, Masaya Nakata, Hiroyuki Sato in Human Interface and the Management of Info… (2016)

  5. Chapter and Conference Paper

    Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect

    Many devices using ICT seem to bring students much information. They look up a lot of information and feel as if they already know the places or things using their PC. However, it is not all of the objects or ...

    Yuko Hiramatsu, Kumiko Kanbayashi, Atsushi Ito in Learning and Collaboration Technologies (2016)

  6. Chapter and Conference Paper

    Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation

    This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...

    Yusuke Tajima, Tomohiro Harada in Human Interface and the Management of Info… (2016)

  7. Chapter and Conference Paper

    Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention

    This paper focuses on how cognitive loads of air traffic controllers can be reduced when optimizing both aircraft route and landing order in the airport landing problem (ALP), and proposes its method which can...

    Akinori Murata, Hiroyuki Sato in Human Interface and the Management of Info… (2017)

  8. Chapter and Conference Paper

    Research on High Fidelity Haptic Interface Based on Biofeedback

    In this paper, we propose a high fidelity haptic interface based on biofeedback. When we interact with a very stiff virtual object in the virtual world by a haptic interface, the haptic interface frequently b...

    Katsuhito Akahane, Makoto Sato in Human Interface and the Management of Info… (2017)

  9. Chapter and Conference Paper

    Analysis of the Characteristics of Repeat Customer in a Golf EC Site

    In recent years, acquisition of repeat customers is emphasized for EC sites. On the other hand, the defection rate from the first purchase to the second purchase is the highest. There are much attention to acq...

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Human B… (2017)

  10. Chapter and Conference Paper

    Investigating the Relationship Between Connection, Agency and Autonomy for Controlling a Robot Arm for Remote Social Physical Interaction

    Current telecommunication systems such as Skype cannot allow remote users to interact physically. Thus, we propose installing a robot arm and teleoperating it can realize social physical interaction. Some auto...

    Ryuya Sato, Don Kimber, Yanxia Zhang in Design, User Experience, and Usability. Us… (2019)

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