![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
373 Result(s)
-
Chapter and Conference Paper
Concept Evaluation of a Reflex Inspired Ball Handling Device for Autonomous Soccer Robots
This paper presents a concept evaluation for a passive ball handling device for autonomous robots that enables the robot to ”feel” the ball. A combination of a capacitive and a pressure sensor delivers accurate i...
-
Chapter and Conference Paper
Cooperative Multi-robot Map Merging Using Fast-SLAM
Multi-robot map merging is an essential task for cooperative robot navigation. In the realistic case, the robots do not know the initial positions of the others and this adds extra challenges to the problem. S...
-
Chapter and Conference Paper
Creating Photo Maps with an Aerial Vehicle in USARsim
Photo maps, i.e., 2D grids that provide a large scale bird’s eye view of the environment, are of interest for many application scenarios but especially for safety and security missions. We present a very effic...
-
Chapter and Conference Paper
Real-Time Ball Tracking in a Semi-automated Foosball Table
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynamic with speeds up to 10 m/s a...
-
Chapter and Conference Paper
Combining Key Frame Based Motion Design with Controlled Movement Execution
This article presents a novel approach for motion pattern generation for humanoid robots combining the intuitive specification via key frames and the robustness of a ZMP stability controller. Especially the ex...
-
Chapter and Conference Paper
Modeling Human Decision Making Using Extended Behavior Networks
In their famous work on prospect theory Kahneman and Tversky have presented a couple of examples where human decision making deviates from rational decision making as defined by decision theory. This paper des...
-
Chapter and Conference Paper
An Approximate Computation of the Dominant Region Diagram for the Real-Time Analysis of Group Behaviors
This paper describes a method for a real-time calculation of a dominant region diagram (simply, a dominant region). The dominant region is proposed to analyze the features of group behaviors. It draws spheres ...
-
Chapter and Conference Paper
Object Recognition with Statistically Independent Features: A Model Inspired by the Primate Visual Cortex
Human can perform object recognition with high accuracy under a variety of object rotations and translations. The structure and function of the visual cortex has inspired many models for invariant object recog...
-
Chapter and Conference Paper
Stable Map** Using a Hyper Particle Filter
Often Particle Filters are used to solve the SLAM (Simultaneous Localization and Map**) problem in robotics: The particles represent the possible poses of the robot, and their weight is determined by checkin...
-
Chapter and Conference Paper
Multiple Model Kalman Filters: A Localization Technique for RoboCup Soccer
In the Standard Platform League (SPL) there are substantial sensor limitations due to the rapid motion of the camera, the limited field of view of the camera, and the limited number of unique landmarks. These ...
-
Chapter and Conference Paper
IntellWheels MMI: A Flexible Interface for an Intelligent Wheelchair
With the rising concern about the needs of people with physical disabilities and with the aging of the population there is a major concern of creating electronic devices that may improve the life of the physic...
-
Chapter and Conference Paper
Evolution of Biped Walking Using Truncated Fourier Series and Particle Swarm Optimization
Controlling a biped robot with a high degree of freedom to achieve stable and straight movement patterns is a complex problem. With growing computational power of computer hardware, high resolution real time s...
-
Chapter and Conference Paper
Sensor and Information Fusion Applied to a Robotic Soccer Team
This paper is focused on the sensor and information fusion techniques used by a robotic soccer team. Due to the fact that the sensor information is affected by noise, and taking into account the multi-agent en...
-
Chapter and Conference Paper
A Hybrid Agent Simulation System of Rescue Simulation and USARSim Simulations from Going to Fire-Escape Doors to Evacuation to Shelters
Disaster & rescue simulations handle complex social issues, the macro level modeling of which is difficult. Agent-based social simulation provides a platform to simulate such social issues. It is ideal that th...
-
Chapter and Conference Paper
Coordinated Action in a Heterogeneous Rescue Team
In this paper we describe a new approach to make use of a heterogeneous robot team for the RoboCup Rescue League Virtual Robot competition. We will demonstrate coordinated action between a flying and a ground ...
-
Chapter and Conference Paper
Development of a Realistic Simulator for Robotic Intelligent Wheelchairs in a Hospital Environment
Nowadays one can witness the increase of the world population carrying some kind of physical disability, affecting locomotion. With the objective of responding to numerous mobility problems, various intelligen...
-
Chapter and Conference Paper
Three Humanoid Soccer Platforms: Comparison and Synthesis
In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-based simulator released with ...
-
Chapter and Conference Paper
Motion Synthesis through Randomized Exploration on Submanifolds of Configuration Space
Motion synthesis for humanoid robot behaviours is made difficult by the combination of task space, joint space and kinodynamic constraints that define realisability. Solving these problems by general purpose m...
-
Chapter and Conference Paper
A Lua-based Behavior Engine for Controlling the Humanoid Robot Nao
The high-level decision making process of an autonomous robot can be seen as an hierarchically organised entity, where strategical decisions are made on the topmost layer, while the bottom layer serves as driv...
-
Chapter and Conference Paper
Analyzing the Human-Robot Interaction Abilities of a General-Purpose Social Robot in Different Naturalistic Environments
The main goal of this article is to report and analyze the applicability of a general-purpose social robot, developed in the context of the RoboCup @Home league, in three different naturalistic environments: (...