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  1. No Access

    Chapter and Conference Paper

    A Novel Genetic Algorithm with Orthogonal Prediction for Global Numerical Optimization

    This paper proposes a novel orthogonal predictive local search (OPLS) to enhance the performance of the conventional genetic algorithms. OPLS operation predicts the most promising direction for the individuals...

    Jun Zhang, **g-Hui Zhong, **ao-Min Hu in Simulated Evolution and Learning (2008)

  2. No Access

    Chapter and Conference Paper

    Multi-media e-Learning Platform Using Green Design with Near-Real Approach

    The most of e-Learning and video conference platform receives the limitation of population and the file format, the inconvenience to the users, and requirement of specific software. This paper proposes an effe...

    Yuan-Hsun Liao, Chia-Ming Liu, Bo-Yen Wang in Learning by Playing. Game-based Education … (2009)

  3. No Access

    Chapter and Conference Paper

    The Experience of Adopting Game-Based Learning in Library Instruction

    The research is based on the course of library instruction and also a pilot study before adopting game-based learning into real library instruction course. The difficulty of the research is how we can make the...

    Sheng-Hui Hsu, Shu-Chen Cheng in Learning by Playing. Game-based Education … (2009)

  4. No Access

    Chapter and Conference Paper

    Design an e-Broadcasting System for Students’ Online Learning

    This study proposes an e-Broadcasting System (EBS) for students’ online learning. With the increase in network bandwidth and the progress of upgrading computer performance, the transmission and communication o...

    Pao-Ta Yu, Ming-Hsiang Su, Yen-Shou Lai, Hsiao-Hui Su in Hybrid Learning and Education (2009)

  5. No Access

    Chapter and Conference Paper

    Gesture-Based Interface Using Baby Signs for the Elderly and People with Mobility Impairment in a Smart House Environment

    We present a development of a gesture-based interface for the elderly and people with mobility impairment in a smart house environment. To reduce a burden of memorizing a variety of gesture commands, we introd...

    Tae-Young Lee, Heon-Hui Kim, Kwang-Hyun Park in Aging Friendly Technology for Health and I… (2010)

  6. No Access

    Chapter and Conference Paper

    Digital Learning Video Indexing Using Scene Detection

    The scenes change detection for video indexing is proposed in this paper to improve the capability of learning object retrieval. This indexing technique can be applied to improve the readability of open course...

    Yuan-Hsun Liao, Cheng-Yu Tsai, Ming-Hsiang Su, Hsiao-Hui Li, Pao-Ta Yu in Hybrid Learning (2011)

  7. Chapter and Conference Paper

    Kinematic Analysis of Remote Target Pointing Hand Movements in a 3D Environment

    The study investigates kinematics of target pointing hand movements in a free-hand, touchless, 3D environment. Consistent with Fitts’ original information processing model, target pointing hand movement time i...

    Yung-Hui Lee, Shu-Kai Wu in HCI International 2011 – Posters’ Extended Abstracts (2011)

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    Chapter and Conference Paper

    A Hybrid Multiple Attributes Two-Sided Matching Decision Making Method with Incomplete Weight Information

    For multiple attributes two-sided decision making problems with different evaluation attributes of both matching objects, this paper takes into account different formats of evaluation information of the matchi...

    Zhen Zhang, Chong-Hui Guo in Brain Informatics (2011)

  9. No Access

    Chapter and Conference Paper

    A Study of Cooperative and Collaborative Online Game-Based Learning Systems

    The study employs the quasi-experiment method to evaluate teaching achievements. The learning achievements of the two online game-type computer assisted learning systems are significantly better than that of c...

    Wan-Chun Lee, Wen-Chi Huang, Yuan-Chen Liu in Edutainment Technologies. Educational Game… (2011)

  10. Chapter and Conference Paper

    Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan

    This article explores the occupational experiences of convenience store frontline service employees in Taiwan. We find that in addition to physical labor, employees must incorporate job crafting to effectively...

    Yuan-Ling Chiao, Ching-Hu Lu, Hui-Wen Yeh in Internationalization, Design and Global De… (2011)

  11. No Access

    Chapter and Conference Paper

    Exploring the Role of Perceived Interactivity in Establishing Behavioral Intention in Micro-blog Environments

    The growing prevalence of the Web2.0 is promoting micro-blog as one of the most promising innovations in the past few years. This study develops a model aims at investigating the effects of perceived interacti...

    Wang Tao, Chul-Ho Jung, Young-Soo Chung in Computer Applications for Web, Human Compu… (2012)

  12. No Access

    Chapter and Conference Paper

    One-to-One Complementary Collaborative Learning Based on Blue-Red Multi-Trees of Rule-Space Model for MTA Course in Social Network Environment

    It has become increasingly important that applies and develops an intelligent e-learning system in a social network environment. In this paper, we used the combination of Rule-Space Model and multi-tree to inf...

    Yung-Hui Chen, Lawrence Y. Deng, Neil Y. Yen in Human Centric Technology and Service in Sm… (2012)

  13. Chapter and Conference Paper

    Human Factor Research of User Interface for 3D Display

    The user interface for the observer to interact with 3D image has been discussed. The appropriate touching range and suitable size of the 3D image are relative to depth (disparity) of the 3D image. According t...

    Chih-Hung Ting, Teng-Yao Tsai, Yi-Pai Huang in Human-Computer Interaction. Interaction Mo… (2013)

  14. Chapter and Conference Paper

    Evaluation of Mono/Binocular Depth Perception Using Virtual Image Display

    Augmented reality (AR) is a very popular technology in various applications. It allows the user to see the real world, with virtual objects composited with or superimposed upon the real world. The usability of...

    Shys-Fan Yang-Mao, Yu-Ting Lin, Ming-Hui Lin in Human-Computer Interaction. Towards Intell… (2013)

  15. Chapter and Conference Paper

    Exploring Psychophysical Factors Influencing Visibility of Virtual Image Display

    Mixed reality (MR) or augmented reality (AR) is a very popular displaying technology in various applications. It allows the user to see the real world and virtual image simultaneously, with displaying virtual ...

    Shys-Fan Yang-Mao, Ming-Hui Lin, Yu-Ting Lin in Universal Access in Human-Computer Interac… (2013)

  16. Chapter and Conference Paper

    The Use of Eye Tracking in the Study of Airline Cabin Safety Communication

    The purpose of this study is intended to address the current state of comprehensibility of airline safety briefing cards by adopting the eye-tracking experimental method and comprehension test to solve the rel...

    Yueh-Ling Hsu, Wen-Chin Li, Ching-Hui Tang in Engineering Psychology and Cognitive Ergon… (2013)

  17. Chapter and Conference Paper

    Gamification Design for Increasing Customer Purchase Intention in a Mobile Marketing Campaign App

    Mobile apps have been developed for marketing purposes and for creating new opportunities for firms to communicate with and satisfy their target audience. However, numerous mobile apps are added daily to the G...

    Don Ming-Hui Wen, Dick Jen-Wei Chang, Ying-Tzu Lin, Che-Wei Liang in HCI in Business (2014)

  18. Chapter and Conference Paper

    Designing an Interactive Map of Musical Culture and a Digital Humanity App

    An array of elements such as history, culture, music and delicacy can easily attract travelers’ attention. In this paper, we attempt to design a mobile and visual search platform to help tourists understand th...

    Sheng-Chih Chen, Chiung-Hui Hwang in Design, User Experience, and Usability: Us… (2015)

  19. Chapter and Conference Paper

    The Experimental Research of the Thumb’s Comfortable Control Area

    Thumb control area is a significant concern for manipulating handheld controllers. In order to obtain the thumb’s comfortable control area of Chinese people, experimental measurements were designed and carried...

    Hui-min Hu, Junmin Du, Chaoyi Zhao, Fan Yang in Digital Human Modeling. Applications in He… (2015)

  20. Chapter and Conference Paper

    Correlation Analysis on the Main and Basic Body Dimension for Chinese Adults

    In this paper, the correlations between the basic and five main body dimensions are studied based on the latest anthropometric data for the Chinese adults. Then the linear regression equations are established,...

    Hui-min Hu, Chao-yi Zhao, **n Zhang in Digital Human Modeling. Applications in He… (2015)

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