Abstract
This paper explores an important aspect of today's architecture student training, namely the development of high technology, such as the mixed-use of virtual reality and augmented reality skills, which is essential for integration into the labor market. After an overview of how the topic is currently applied, practical education in higher education is also investigated. The study is expected to yield a number of key findings through in-depth interviews with the lecturers and a needs analysis and questionnaire-based feedback with students aimed to make recommendations to support the role of building designers in emphasizing immersive visual skills and competencies. The research findings will provide recommendations for the effective use of MR in teaching, including the best practices for designing MR-based curriculums and how to integrate them with other teaching methods.
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Li, SF., Ng, S.K.K., Wu, PY. (2023). A Case-Study on Applying Mixed Reality Technology in an Architecture Design Course at a Taiwan University. In: TSO, A.W.B., CHAN, W.W.L., NG, S.K.K., BAI, T.S., LO, N.P.K. (eds) Critical Reflections on ICT and Education. Educational Communications and Technology Yearbook. Springer, Singapore. https://doi.org/10.1007/978-981-99-7559-4_4
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