Game-Based Learning Analytics in Physics Playground

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Data Analytics Approaches in Educational Games and Gamification Systems

Part of the book series: Smart Computing and Intelligence ((SMCOMINT))

Abstract

Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow [1] is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players, the game needs ongoing assessment and support of players’ knowledge and skills. In this chapter, we (a) generally discuss various types of learning supports and their influence on learning in educational games, (b) describe stealth assessment in the context of the design and development of particular supports within a game called Physics Playground [2], (c) present the results from recent usability studies examining the effects of our new supports on learning, and (d) provide insights into the future of game-based learning analytics in the form of stealth assessment that will be used for adaptation.

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Acknowledgements

We wish to express our gratitude to the funding by the US National Science Foundation (NSF #037988) and the US Department of Education (IES #039019) for generously supporting this research.

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Correspondence to Valerie Shute .

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Shute, V., Rahimi, S., Smith, G. (2019). Game-Based Learning Analytics in Physics Playground. In: Tlili, A., Chang, M. (eds) Data Analytics Approaches in Educational Games and Gamification Systems. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-32-9335-9_4

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  • DOI: https://doi.org/10.1007/978-981-32-9335-9_4

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