Zusammenfassung
Innovative Technologien im Handel sind vielversprechend, aber Verbraucher reagieren auf diese unterschiedlich. Während nur wenige Erkenntnisse hierzu vorliegen, ist es wertvoll zu analysieren, mit welchen Kundenreaktionen Unternehmen beim Einsatz innovativer Technologien rechnen müssen. In dieser Studie wird die Wirkung von Holographic Shop**, Augmented Reality und Embodied Robots auf die Kundenzufriedenheit, das Word-of-Mouth und die Wiederkaufabsicht bei Handelsunternehmen analysiert. Die Autoren nutzen das Technology Acceptance Model als theoretische Basis und drei Konsumentenbefragungen im Fashioneinzelhandel. Im Ergebnis werden nicht nur unterschiedliche Wirkungen der Technologien auf die Kaufverhaltensgrößen deutlich, sondern auch unterschiedliche Wirkungspfade. Die Ergebnisse haben direkte Implikationen für Forscher und Manager, die wissen möchten, wie die zunehmend bedeutenden Technologien aus Sicht der Kunden bewertet werden und wie sie wirken.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
Die systematische Literaturrecherche umfasste 24 führende internationale Zeitschriften in den Bereichen Einzelhandel, Dienstleistungen und Marketing und konzentrierte sich auf empirische Studien, die seit 2005 veröffentlicht wurden, sowie auf Querzitationen. Die verwendeten Schlagworte waren Innovative Touchpoints, AR, Virtual Reality, Holographic Shop**, Voice Assistance und Robots.
- 2.
Das TAM ist von hoher wissenschaftlicher Relevanz, u. a. da es rund 40 % der Varianz der Absicht einer Person, eine Technologie zu nutzen, erklärt (Venkatesh & Hillol, 2008), es bei Google Scholar mit rund 66.000 Zitaten aufgeführt ist und vielfach weiterentwickelt, abgewandelt genutzt wurde, bis hin zur Literatur im Kontext dieser Studie (siehe Tab. 10.1).
Literatur
Alzayat, A., & Lee, S. H. M. (2021). Virtual products as an extension of my body: Exploring hedonic and utilitarian shop** value in a virtual reality retail environment. Journal of Business Research, 130(April), 348–363.
Amelia, A., Mathies, C., & Patterson, P. G. (2021). Customer acceptance of frontline service robots in retail banking: A qualitative approach. Journal of Service Management, 33(2), 321–341.
Antonakis, J., Bendahan, S., Jacquart, P., & Lalive, R. (2014). Causality and Endogeneity: Problems and Solutions. In D. D. Day (Hrsg.), The Oxford Handbook of Leadership and Organizations (S. 93–117). Oxford University Press.
Backhaus, K., Erichson, B., Gensler, S., Weiber, R., & Weiber, T. (2021a). Multivariate Analysemethoden. 16. Aufl. Springer Gabler.
Backhaus, K., Erichson, B., Gensler, S., Weiber, R., & Weiber, T. (2021b). Multivariate Analysis. Springer Gabler.
Balakrishnan, J., & Dwivedi, Y. K. (2021). Conversational commerce: Entering the next stage of AI-powered digital assistants. Annals of Operations Research, 298(1–2), 1–35.
Beal, D. J. (2015). ESM 2.0: State of the art and future potential of experience sampling methods in organizational research. Annual Review of Organizational Psychology and Organizational Behavior, 2(1), 383–407.
Brengman, M., De Gauquier, L., Willems, K., & Vanderborght, B. (2021). From stop** to shop**: An observational study comparing a humanoid service robot with a tablet service kiosk to attract and convert shoppers. Journal of Business Research, 134, 263–274.
Carrozzi, A., Chylinski, M., Heller, J., Hilken, T., Keeling, D. I., & de Ruyter, K. (2019). What’s mine is a hologram? How shared augmented reality augments psychological ownership. Journal of interactive marketing, 48, 71–88.
Chang, Y.-W., & Chen, J. (2021). What motivates customers to shop in smart shops? The impacts of smart technology and technology readiness. Journal of Retailing and Consumer Services, 58, 1–11.
Chiu, C.-M., Hsu, M.-H., Lai, H., & Chang, C.-M. (2012). Re-examining the influence of trust on online repeat purchase intention: The moderating role of habit and its antecedents. Decision Support Systems, 53(4), 835–845.
Chiu, C. L., Ho, H.-C., Yu, T., Liu, Y., & Mo, Y. (2021). Exploring information technology success of Augmented Reality Retail Applications in retail food chain. Journal of Retailing and Consumer Services, 61, 1–11.
Dash, G., Kiefer, K., & Paul, J. (2021). Marketing-to-Millennials: Marketing 4.0, customer satisfaction and purchase intention. Journal of Business Research, 122, 608–620.
Davis, F. D. (1985). A technology acceptance model for empirically testing new end-user information systems: Theory and results. Massachusetts Institute of Technology.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User Acceptance of Computer Technology: A Comparison of Two Theoretical Models. Management Science, 35(8), 982–1003.
Davvetas, V., & Diamantopoulos, A. (2017). “Regretting your brand-self?” The moderating role of consumer-brand identification on consumer responses to purchase regret. Journal of Business Research, 80, 218–227.
Evanschitzky, H., Wangenheim, F., & v., & Wünderlich, N. V. (2012). Perils of managing the service profit chain: The role of time lags and feedback loops. Journal of Retailing, 88(3), 356–366.
Fishbein, M., & Ajzen, I. (1975). Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research. Addison-Wesley Publishing Company.
Fornell, C., & Larcker, D. F. (1981). Structural Equation Models With Unobservable Variables and Measurement Error: Algebra and Statistics. Journal of Marketing Research, 18(3), 375–381.
Fuentes-Blasco, M., Moliner-Velázquez, B., Servera-Francés, D., & Gil-Saura, I. (2017). Role of marketing and technological innovation on store equity, satisfaction and word-of-mouth in retailing. Journal of Product & Brand Management, 26(6), 650–666.
Fuller, C. M., Simmering, M. J., Atinc, G., Atinc, Y., & Babin, B. J. (2016). Common methods variance detection in business research. Journal of Business Research, 69(8), 3192–3198.
Gatter, S., Hüttl-Maack, V., & Rauschnabel, P. A. (2022). Can augmented reality satisfy consumers’ need for touch? Psychology & Marketing, 39(3), 508–523.
Gong, T., Wang, C.-Y., & Lee, K. (2022). Effects of characteristics of in-store retail technology on customer citizenship behavior. Journal of Retailing and Consumer Services, 65, 1–42.
Grewal, D., Gauri, D. K., Das, G., Agarwal, J., & Spence, M. T. (2021). Retailing and emergent technologies. Journal of Business Research, 134(5), 198–202.
Grewal, D., Noble, S. M., Roggeveen, A. L., & Nordfalt, J. (2020). The Future of In-Store Technology. Journal of the academy of Marketing Science, 48(1), 96–113.
Gursoy, D., Chi, O. H., Lu, L., & Nunkoo, R. (2019). Consumers acceptance of artificially intelligent (AI) device use in service delivery. International Journal of Information Management, 49, 157–169.
Ha, S., & Stoel, L. (2009). Consumer e-shop** acceptance: Antecedents in a technology acceptance model. Journal of Business Research, 62(5), 565–571.
Hair, J. F., Black, W. C., Babin, B. J., E., A. R., & Tatham, R. L. (2018). Multivariate Data Analysis. Cengage.
Han, S.-L., An, M., Han, J. J., & Lee, J. (2020). Telepresence, time distortion, and consumer traits of virtual reality shop**. Journal of Business Research, 118, 311–320.
Hausman, J. A. (1978). Specification Tests in Econometrics. Econometrica, 46(6), 1251–1271.
HDE. (2021). Online-Monitor 2021. IFH.
Heller, R., Rosenbaum, P. R., & Small, D. S. (2009). Split samples and design sensitivity in observational studies. Journal of the American Statistical Association, 104(487), 1090–1101.
Herhausen, D., Binder, J., Schoegel, M., & Herrmann, A. (2015). Integrating bricks with clicks: Retailer-level and channel-level outcomes of online-offline channel integration. Journal of Retailing, 91(2), 309–325.
Hilken, T., Chylinski, M., Keeling, D. I., Heller, J., de Ruyter, K., & Mahr, D. (2022). How to strategically choose or combine augmented and virtual reality for improved online experiential retailing. Psychology & Marketing, 39(3), 495–507.
Hoyer, W. D., Kroschke, M., Schmitt, B., Kraume, K., & Shankar, V. (2020). Transforming the customer experience through new technologies. Journal of Interactive Marketing, 51, 57–71.
Iglesias, O., Markovic, S., & Rialp, J. (2019). How does sensory brand experience influence brand equity? Considering the roles of customer satisfaction, customer affective commitment, and employee empathy. Journal of Business Research, 96, 343–354.
Ketelaar, P. E., Bernritter, S. F., van Woudenberg, T. J., Rozendaal, E., Konig, R. P., Hühn, A. E., & Janssen, L. (2018). “Opening” location-based mobile ads: How openness and location congruency of location-based ads weaken negative effects of intrusiveness on brand choice. Journal of Business Research, 91, 277–285.
Leonhardt, I. (2021). H&M ermöglicht virtuelle Anprobe per Avatar. https://de.fashionnetwork.com/news/H-m-ermoglicht-virtuelle-anprobe-per-avatar,1340968.html. Zugegriffen: 20. April 2022.
Manis, K. T., & Choi, D. (2019). The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware. Journal of Business Research, 100, 503–513.
Martínez-Navarro, J., Bigné, E., Guixeres, J., Alcañiz, M., & Torrecilla, C. (2019). The influence of virtual reality in e-commerce. Journal of Business Research, 100, 475–482.
Maxham, J. G., III., & Netemeyer, R. G. (2002). A longitudinal study of complaining customers’ evaluations of multiple service failures and recovery efforts. Journal of Marketing, 66(4), 57–71.
Montoya-Weiss, M. M., Voss, G. B., & Grewal, D. (2003). Determinants of Online Channel Use and Overall Satisfaction With a Relational, Multichannel Service Provider. Journal of the academy of Marketing Science, 31(4), 448–458.
Morgan-Thomas, A., & Veloutsou, C. (2013). Beyond technology acceptance: Brand relationships and online brand experience. Journal of Business Research, 66(1), 21–27.
Moriuchi, E. (2019). Okay, Google!: An empirical study on voice assistants on consumer engagement and loyalty. Psychology & Marketing, 36(5), 489–501.
Ogunjimi, A., Rahman, M., Islam, N., & Hasan, R. (2021). Smart mirror fashion technology for the retail chain transformation. Technological Forecasting and Social Change, 173, 1–14.
Perannagari, K. T., & Chakrabarti, S. (2019). Factors influencing acceptance of augmented reality in retail: Insights from thematic analysis. International Journal of Retail & Distribution Management, 48(1), 18–34.
PlanetRetail. (2020). PlanetRetail Statistics. http://planetretail.net. Zugegriffen: 30. Mai 2022.
Rauschnabel, P. A. (2021). Augmented reality is eating the real-world! The substitution of physical products by holograms. International Journal of Information Management, 57, 1–15.
Schepers, J., & Wetzels, M. (2007). A meta-analysis of the technology acceptance model: Investigating subjective norm and moderation effects. Information & Management, 44(1), 90–103.
Shankar, V., Kalyanam, K., Setia, P., Golmohammadi, A., Tirunillai, S., Douglass, T., & Waddoups, R. (2021). How technology is changing retail. Journal of Retailing, 97(1), 13–27.
Subero-Navarro, Á., Pelegrín-Borondo, J., Reinares-Lara, E., & Olarte-Pascual, C. (2022). Proposal for modeling social robot acceptance by retail customers: CAN model + technophobia. Journal of Retailing and Consumer Services, 64, 1–9.
Swan, J. E., & Oliver, R. L. (1989). Postpurchase communications by consumers. Journal of Retailing, 65(4), 516–534.
Swoboda, B. (1996). Interaktive Medien am Point of Sale. Verhaltenswissenschaftliche Analyse der Wirkung multimedialer Systeme. Gabler.
Swoboda, B., & Fränzel, N. (2022). Links and effects of channel integration in the pre-purchase and purchase stages of omnichannel retailers. International Journal of Electronic Commerce, in Druck.
Swoboda, B., & Winters, A. (2021). Effects of the most useful offline-online and online-offline channel integration services for consumers. Decision Support Systems, 145, 1–14.
Tan, Y.-C., Chandukala, S. R., & Reddy, S. K. (2022). Augmented reality in retail and its impact on sales. Journal of Marketing, 86(1), 48–66.
Venkatesh, V., & Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision sciences, 39(2), 273–315.
Venkatesh, V., & Davis, F. D. (2000). A theoretical extension of the technology acceptance model: Four longitudinal field studies. Management Science, 46(2), 186–204.
Wang, Y., Kang, Q., Zhou, S., Dong, Y., & Liu, J. (2022). The impact of service robots in retail: Exploring the effect of novelty priming on consumer behavior. Journal of Retailing and Consumer Services, 68, 1–15.
Warrens, M. J. (2015). On Cronbach’s alpha as the mean of all split-half reliabilities Quantitative psychology research. Springer.
Weiber, R., Hörstrup, R., & Mühlhaus, D. (2011). Akzeptanz anbieterseitiger Integration in die Alltagsprozesse der Konsumenten: Erste empirische Ergebnisse. Zeitschrift für Betriebswirtschaft – Sonderheft, (5), 111–145.
Weiber, R., & Mohr, L. (2020). Dienstleistungen 4.0. In T. Kollmann (Hrsg.), Handbuch Digitale Wirtschaft (S. 1091–1125). Springer Gabler.
Weiber, R., & Morgen, J. (2021). Autonomous Consumer Analysis. In M. Bruhn, & K. Hadwich (Hrsg.), Künstliche Intelligenz im Dienstleistungsmanagement (Bd. 2, S. 83–112). Springer Gabler.
Weiber, R., & Nguyen, M. (2022). Social Robot Experience: Ein Konzept der Smart Service Experience mit sozialen Service-Robotern. In M. Bruhn & K. Hadwich (Hrsg.), Smart Services (S. 105–138). Springer Gabler.
Weiber, R., & Sarstedt, M. (2021). Strukturgleichungsmodellierung (3. Aufl.). Springer Gabler.
Weijters, B., Rangarajan, D., Falk, T., & Schillewaert, N. (2007). Determinants and outcomes of customers’ use of self-service technology in retail setting. Journal of Service Research, 10(1), 3–21.
Wen, N., & Lurie, N. H. (2019). More than aesthetic: Visual boundaries and perceived variety. Journal of Retailing, 95(3), 86–98.
Yang, H.-D., & Yoo, Y. (2004). It’s all about attitude: Revisiting the technology acceptance model. Decision Support Systems, 38(1), 19–31.
Yang, Y., Gong, Y., Land, L. P. W., & Chesney, T. (2020). Understanding the effects of physical experience and information integration on consumer use of online to offline commerce. International Journal of Information Management, 51, 1–45.
Yim, M.Y.-C., Chu, S.-C., & Sauer, P. L. (2017). Is augmented reality technology an effective tool for e-commerce? An interactivity and vividness perspective. Journal of Interactive Marketing, 39, 89–103.
Yim, M.Y.-C., & Park, S.-Y. (2019). I am not satisfied with my body, so I like augmented reality (AR). Journal of Business Research, 100, 581–589.
Zhang, J. Z., Chang, C.-W., & Neslin, S. A. (2022). How Physical Stores Enhance Customer Value: The Importance of Product Inspection Depth. Journal of Marketing, 86(2), 166–185.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 Der/die Autor(en), exklusiv lizenziert an Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature
About this chapter
Cite this chapter
Swoboda, B., Fränzel, N. (2023). Kundenwirkung von „Holographic Shop**“, „Augmented Reality“ und „Embodied Robots“ im Handel. In: Kleinaltenkamp, M., Gabriel, L., Morgen, J., Nguyen, M. (eds) Marketing und Innovation in disruptiven Zeiten. Springer Gabler, Wiesbaden. https://doi.org/10.1007/978-3-658-38572-9_10
Download citation
DOI: https://doi.org/10.1007/978-3-658-38572-9_10
Published:
Publisher Name: Springer Gabler, Wiesbaden
Print ISBN: 978-3-658-38571-2
Online ISBN: 978-3-658-38572-9
eBook Packages: Business and Economics (German Language)