Abstract
[Background] Mental health problems are becoming increasingly common worldwide, yet public awareness and professional knowledge about mental health are at a low level. With the help of neuroscience research findings, people can understand mental health problems more clearly and accurately. However, neuroscience is time-costly for learners due to its professional complexity. Virtual reality (VR) technology, with the high level of visualization and strong interactivity, can provide an efficient learning environment for integrating neuroscience with mental health. [Methods] A literature review conducted using Web of Science revealed that such a VR system has not been developed. Utilizing Design Thinking Methodology, a framework of VR prototype for neuroscience education in mental health was proposed. This framework is designed to facilitate visualize and elucidate the brain mechanism and dynamic process under various mental health situations, offering interactive learning environment for learners and different users. [Conclusion] The research will facilitate the development of convenient and engaging VR tools from an interdisciplinary perspective for learners and practitioners in the field of mental health. The research suggests that utilizing VR technology is able to play an important role in addressing current societal issues in mental health.
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This study was funded by Guangdong education Science planning project (number 2023GXJK668) and Guangdong Philosophy and Social Science Foundation (number GDGD23XTS01).
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**n, Y., Wang, R., Liang, Y., Lu, Q., Zhang, N. (2024). A Proposed Framework of Virtual Reality System Design for Neuroscience Education in Mental Health. In: Streitz, N.A., Konomi, S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2024. Lecture Notes in Computer Science, vol 14719. Springer, Cham. https://doi.org/10.1007/978-3-031-60012-8_9
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