StringBot: Program It

  • Chapter
  • First Online:
LEGO® MINDSTORMS® EV3
  • 1063 Accesses

Abstract

The StringBot is a unique little bot. When you ask someone to describe a robot, my guess is that he or she will probably have a mental picture of a wheeled robot or a bot with legs. Our StringBot has neither—it’s going to move along a string. But whether your bot has wheels, legs, or some other method for moving, it has to be programmed properly to accomplish its desired tasks. The StringBot needs to move along a string, successfully drop a small object into a jar, then return to you. This chapter will show you how to make that happen.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (France)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 49.99
Price includes VAT (France)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
EUR 63.29
Price includes VAT (France)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Mark Bell and James Floyd Kelly

About this chapter

Cite this chapter

Bell, M., Kelly, J.F. (2017). StringBot: Program It. In: LEGO® MINDSTORMS® EV3. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2262-1_8

Download citation

Publish with us

Policies and ethics

Navigation