Abstract
Three-dimensional objects are relatively new in E-business [1]. Most if not all E-commerce sites rely principally on text and images. More recently, video has made an apparition with the introduction of broadcast video. There have been many attempts to introduce three-dimensional objects in E-commerce sites. Although many of those technologies look very promising, none of them has been successful: at least from a commercial point of view. There are many reasons for that. The E-business world [2 is closely related to the advertising industry. This industry has relied, for the past fifty years, on text and images. Every step in the chain is fully controlled from market studies, content creation to broadcast. All required standards are well established and defined so that information can be easily exchanged. Images and videos can be created and manipulated very efficiently because the corresponding sensors and softwares are mature technologies. By comparison, three-dimensional modelling and visualisation is still in its infancy.
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Paquet, E., Parent, A., Rioux, M. (2002). Virtual Reality and Content-Based Management of Three-Dimensional Objects for E-Business. In: Chin, W., Patricelli, F., Milutinović, V. (eds) Electronic Business and Education. Multimedia Systems and Applications Series, vol 20. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-1497-8_12
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DOI: https://doi.org/10.1007/978-1-4615-1497-8_12
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