3-D Rotation Transforms

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Quaternions for Computer Graphics
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Abstract

This chapter reviews the 3-D Euler rotation transforms employed in computer graphics software. In particular, we identify their Achilles’ heel—gimbal lock—and the need to be able to rotate about an arbitrary axis. To this end, we will develop a matrix transform that achieves such a rotation, and in the following chapter develop a similar transform using quaternions.

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References

  1. Vince, J.A.: Rotation Transforms for Computer Graphics. Springer, Berlin (2011). ISBN 978-0-85729-153-0

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  2. Rodrigues, B.O.: Des lois géométriques qui régissent les déplacements d’un système solide dans l’espace, et de la variation des coordonnées provent de ses déplacements considérés indépendamment des causes qui peuvent les produire. J. de Matématiques Pures et Appliquées 5, 380–440 (1840)

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  3. Eulero, L.: Nova methodus motum corporum rigidorum determinandi Novi Comment. Acad. Sci. Imp. Petropolitanae 20, 20838 (1775)

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  4. Gibbs, J.W.: Vector Analysis. A Text-book for the Use of Students of Mathematics and Physics. Yale University Press (1901)

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  5. Visualizing Rotations and Composition of Rotations with Rodrigues’ Vector. www.arxiv.org

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Correspondence to John Vince .

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Vince, J. (2021). 3-D Rotation Transforms. In: Quaternions for Computer Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-7509-4_7

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  • DOI: https://doi.org/10.1007/978-1-4471-7509-4_7

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-7508-7

  • Online ISBN: 978-1-4471-7509-4

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